Odds and drop rates
What every capsule pull can give you, the rules that guarantee the good stuff, and everything that can change them.
The odds as of the site's last update. Checking for the live ones…
Every pull
Each capsule pull gives one part. Its tier is rolled with these chances, then a part of that tier is picked. A pull costs one banked pull, or 100 dust once those run out.
| Tier | Chance | About | A duplicate gives |
|---|---|---|---|
| Common | 60% | 1 in 2 | 3 scrap |
| Uncommon | 26% | 1 in 4 | 8 scrap |
| Rare | 10% | 1 in 10 | 30 scrap |
| Epic | 3.5% | 1 in 29 | 90 scrap |
| Legendary | 0.5% | 1 in 200 | 300 scrap |
Guarantees
- An epic or better by pull 30 at the latest, counted from your last one.
- A legendary by pull 100 at the latest.
- From pull 70 without a legendary, its chance goes up by 1.5% every pull until one lands.
- New players: your very first pull is a rare or better, and your first legendary comes by pull 25.
Wishing for a cap
Pin the cap you want. When a pull lands on its tier, it is ×3 as likely as any other cap of that tier. If it still hasn't come, it's yours after this many pulls of its tier:
- Common 5
- Uncommon 10
- Rare 30
- Epic 50
- Legendary 100
What else changes your odds
No global event or boost ever changes the table above. Two things can change one player's odds, and both work in your favour:
- Daily luck. Set once a day, at your first sync. It multiplies your epic and legendary chances, up to ×3. It starts at ×1 and adds ×0.5 for each day you were away (counting up to 4 days), ×0.5 once you've gone 60 pulls without a legendary, and ×0.5 during your first 40 pulls.
- Welcome back. After 3 days away, your next pull is a rare or better. After 2 days away with 20 or more pulls since your last epic, it's an epic or better.
- With soft pity and luck together, epic and legendary never add up to more than 90% of a pull.
Gifts when you come back
These never touch the odds above. They are the same for everyone, in every region, and Kappi gives them at your first sync of the day.
- Welcome-back pulls. Come back after 3 days or more away and you get 2 free pulls.
- Streak mend. If a daily streak of 3 days or more breaks, the day you come back gives you a free pull to make up for it.
- A sale just for you. Coming back after 3 days or more also starts your own sale for 48 hours: 30% off scrap prices and 25% off packs. If a seasonal sale is on at the same time, you get whichever takes more off scrap, not both.
Fixed odds in some regions
In Japan, South Korea, mainland China, Hong Kong, Macao and Taiwan, every pull uses the table above as it is: no daily luck and no welcome-back floors. Players there see this in Kappi: “Odds are fixed in your region. No timed boosts ever apply to your pulls.”
Sales
No sale is running today.
Sales change prices only, never the odds.
See every part and how to get it in the keycap gallery.